The team wanted to create a postmodernist commentary on common place violence in video-games, leading to the game's unconventional approach to portraying realistic consequences to realistic violence, leading the team to seek an uncomfortable, tiresome and oppressive atmosphere, with a focus on themes of violence, urban isolation and loneliness. It uses survival horror and psychological horror techniques to inflict the same psychological effects of the characters on its players. ĭog Days uses its music and visual aesthetics to reflect upon the violence depicted in the game, as well as the psychology of its characters. Mona Mur also noted influences from films like Blade Runner, Eraserhead, Ghost in the Shell, the works of Kenji Kawai and the video-game Manhunt. Game director Karsten Lund instructed Mur to approach the music in this method so that players would identify it as a game with a strong mood and oppressive atmosphere rather than a game with music, and partly so that the music could create an atmosphere of discomfort. The game features an experimental and industrial dark ambient musical score, described by its composer and sound designer, Mona Mur, and art director Rasmus Poulsen, as "industrial-horror", and mixes it with diegetic C-pop music, made originally for the game, although only plays on its environments and levels, and the main menu. Dog Days was presented from Lynch's point of view. Other marketing materials ranged from gameplay showcases to other computer-generated trailers that focused on the game's visual aesthetics. Following this, an additional batch of videos with the same style were made. A pair of teaser videos accompanying the announcement present computer-generated animation from a distorted surveillance camera perspective. The game also intentionally censors some of its extreme violence and nudity through pixelization. According to the press release, every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'. The camera sometimes falls, when the player dies, and during certain cutscenes. The game also employs unprofessional editing and jarring or out of place jump-cuts and/or fast cutting, to make its cutscenes look more unprofessional.
However, when things go wrong, the two quickly find themselves fighting to survive and escape when they become targets of the entire Shanghai underworld.Īnnounced in November 2009, the game was described as having a new visual style inspired by documentary films, user-generated content, the visual quality of camcorder footage, with its in-game camerawork being generally inspired by hand-held cinematography. The game follows criminals Adam "Kane" Marcus ( Brian Bloom) and James Seth Lynch (Jarion Monroe), who reunite in the city of Shanghai, China for an arms deal, having agreed to split the money for their retirement.
It is the sequel to Kane & Lynch: Dead Men. Kane & Lynch 2: Dog Days is a 2010 third-person shooter video game developed by IO Interactive, published by Square Enix's European subsidiary for Microsoft Windows, PlayStation 3 and Xbox 360.